Ambience recordings are a crucial tool for designing acoustical environments and scenographies and thereby transporting emotions, for example in applications as film sound, game sound, VR applications, theatre and radio plays, to name a few.
Recording engineers who work with 3D sound face a difficult task when choosing a suitable recording technique. The number of channels is greater than with playback systems that operate only in the horizontal plane, so the complexity increases as well.
When a customer demands 3D audio rather than conventional 5.1 surround it may be tempting to apply solutions that are overly simple. But when a 3D recording has been made well, using a suitable recording technique, the advantages are impressively audible.